MetaMox
COMMANDER · DECK
2020-09-23
Soul of Windgrace
DECK $
$1,830.92
MYTHIC
16
RARE
54
UNCOMMON
15
COMMON
15
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

4 cards

Creature

24 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

15 cards

Instant

7 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$1,452.42
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Planeswalker

3 cards

Creature

16 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

10 cards

Instant

4 cards

Land

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00411221739410556+
COLOR
B: 13 pipsR: 14 pipsG: 55 pipsC: 118 pips
TYPES
Land42
Nonbasic33
Basic9
Mountain12
Forest11
Swamp7
Creature25
Elf6
Elemental5
Human3
Druid2
Scout2
Shaman2
Snake2
Warrior2
Ally1
Avatar1
Beast1
Cat1
Cleric1
Demon1
Dinosaur1
Dragon1
Dryad1
Frog1
Horror1
Merfolk1
Monk1
Nightmare1
Nymph1
Wizard1
Party4
Sorcery15
Arcane1
Instant7
Enchantment6
Druid1
Dryad1
Nymph1
Snake1
Planeswalker4
Nissa1
Vivien1
Vraska1
Wrenn1
Artifact3
Equipment1
Legends22
Historic24
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite death triggers
  • Infinite creature tokens
  • Infinite landfall triggers
Group
Color
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