COMMANDER · DECK
Gitrog
COMMAND1 CARD
Creature
1 cardMAIN107 CARDS
Planeswalker
1 cardCreature
32 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
16 cardsInstant
8 cardsLand
28 cardsMONEY CARDS·47 CARDS·$349.06
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Planeswalker
1 cardCreature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
6 cardsInstant
4 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature33
Human6
Shaman5
Elf4
Snake3
Eldrazi2
Elemental2
Horror2
Imp2
Plant2
Spellshaper2
Zombie2
Beast1
Centaur1
Cleric1
Demon1
Dog1
Druid1
Dryad1
Elephant1
Frog1
Insect1
Lizard1
Merfolk1
Monk1
Nissa1
Ooze1
Phyrexian1
Scout1
Skeleton1
Troll1
Warrior1
Wizard1
Party3
Land28
Nonbasic28
Desert3
Sorcery16
Arcane1
Artifact11
Equipment1
Enchantment11
Aura1
Instant8
Planeswalker2
Nissa2
Elf1
Scout1
Legends9
Historic20
LAND PROBABILITY
28 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.0%
TURN 563.3%
TURN 683.7%
TURN 793.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite black mana
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
53 cards not in the pool
NOT IN THE POOL · 53
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