COMMANDER · DECK
Sarulf Change
COMMAND1 CARD
Creature
1 cardMAIN69 CARDS
Creature
20 cardsEnchantment
1 cardArtifact
1 cardSorcery
18 cardsInstant
25 cardsLand
4 cardsSIDEBOARD46 CARDS
Creature
10 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
14 cardsInstant
14 cardsMONEY CARDS·15 CARDS·$78.44
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Creature
3 cardsEnchantment
3 cardsSorcery
2 cardsInstant
5 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant26
Creature21
Beast5
Nightmare4
Human3
Shaman2
Warrior2
Adventure1
Bat1
Cleric1
Dinosaur1
Druid1
Elemental1
Elk1
Fungus1
Insect1
Ooze1
Snake1
Spider1
Treefolk1
Wolf1
Zombie1
Party3
Sorcery19
Adventure1
Druid1
Treefolk1
Land4
Nonbasic4
Artifact1
Enchantment1
Aura1
Legends2
Historic3
LAND PROBABILITY
4 LANDS · 69 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 493.5%
TURN 5100.0%
TURN 6100.0%
TURN 7100.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
9 cards not in the pool
NOT IN THE POOL · 9
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