COMMANDER · DECK
Terry's Time for Miku
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
20 cardsInstant
11 cardsLand
5 cardsMONEY CARDS·17 CARDS·$108.38
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Creature
7 cardsEnchantment
3 cardsSorcery
4 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic2
Basic30
Forest10
Island10
Mountain10
Creature21
Incarnation4
Devil2
Badger1
Barbarian1
Beast1
Cat1
Construct1
Dinosaur1
Dragon1
Efreet1
Elemental1
Eye1
Frog1
God1
Golem1
Horror1
Human1
Monk1
Nightmare1
Phoenix1
Scout1
Wizard1
Wurm1
Party1
Sorcery20
Artifact12
Cat1
Construct1
Golem1
Instant11
Enchantment8
Aura2
Class2
Nightmare1
Legends4
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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