COMMANDER · DECK
Sram's Aura Whirlwind
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
6 cardsEnchantment
43 cardsArtifact
11 cardsSorcery
4 cardsInstant
3 cardsLand
3 cardsMONEY CARDS·36 CARDS·$251.40
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Creature
5 cardsEnchantment
16 cardsArtifact
8 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment44
Aura40
Cartouche1
Spirit1
Land32
Nonbasic2
Basic30
Plains30
Artifact11
Equipment10
Creature7
Human4
Wizard2
Advisor1
Cleric1
Druid1
Dwarf1
Knight1
Kor1
Spirit1
Party3
Sorcery4
Instant3
Legends7
Historic14
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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