COMMANDER · DECK
(Arcades) Another Brick in the Wall
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
3 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·17 CARDS·$41.91
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Creature
8 cardsEnchantment
3 cardsArtifact
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Wall28
Plant7
Golem4
Human3
Cleric1
Dragon1
Druid1
Egg1
Elder1
Gargoyle1
Giant1
Horror1
Illusion1
Lizard1
Shapeshifter1
Soldier1
Spirit1
Party1
Land32
Nonbasic10
Basic22
Plains8
Forest7
Island7
Golem1
Artifact15
Wall7
Golem4
Equipment2
Gargoyle1
Enchantment11
Aura4
Saga2
Instant11
Sorcery3
Legends2
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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