MetaMox
COMMANDER · DECK

Mister Negative

Bracket 4 · Optimized
@WretchedRitual · 2026-09-19
Mister Negative
DECK $
$3,141.53
MYTHIC
12
RARE
36
UNCOMMON
19
COMMON
33
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

18 cards

Enchantment

8 cards

Artifact

20 cards

Sorcery

5 cards

Instant

7 cards

Land

20 cards
MONEY CARDS·54 CARDS·$2,500.36
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Creature

14 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

5 cards

Instant

5 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Defiant Bloodlord + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 15 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 18
CURVE
4081829310495106+
COLOR
W: 12 pipsB: 56 pipsC: 136 pips
TYPES
Land41
Nonbasic18
Basic23
Swamp19
Plains10
Desert1
Artifact20
Creature19
Human5
Vampire5
Cleric3
Demon3
Bat1
C'tan1
Doctor1
Elf1
Glimmer1
Hero1
Horror1
Knight1
Minion1
Monk1
Phyrexian1
Rebel1
Rhino1
Rogue1
Snake1
Spirit1
Villain1
Wall1
Warlock1
Wizard1
Outlaws2
Party5
Enchantment9
Glimmer1
Snake1
Instant7
Sorcery5
Legends10
Historic26
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Infinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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