COMMANDER · DECK
Skullbriar, the Walking Grave
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
15 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
11 cardsInstant
22 cardsLand
16 cardsMAYBE29 CARDS
Creature
8 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
6 cardsInstant
5 cardsMONEY CARDS·33 CARDS·$63.38
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Creature
7 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
10 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Forest13
Swamp12
Instant22
Creature16
Human5
Elemental2
Snake2
Warrior2
Beast1
Cleric1
Dinosaur1
Druid1
Fungus1
Hydra1
Insect1
Monkey1
Ooze1
Shaman1
Vampire1
Warlock1
Zombie1
Outlaws1
Party3
Sorcery11
Enchantment9
Aura6
Artifact4
Equipment3
Legends2
Historic6
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
Comments · 0
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