COMMANDER · DECK
ENCHANTED COMMANDO
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
30 cardsArtifact
1 cardSorcery
2 cardsInstant
5 cardsLand
18 cardsMONEY CARDS·52 CARDS·$305.53
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Creature
21 cardsEnchantment
23 cardsArtifact
1 cardSorcery
1 cardInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment40
Aura12
Human4
Dryad2
Nymph2
Druid1
God1
Monk1
Soldier1
Spirit1
Land33
Nonbasic17
Basic16
Plains11
Forest9
Aura1
Desert1
Gate1
Creature30
Human9
Angel7
Cleric3
Archon2
Bard2
Druid2
Dryad2
Knight2
Nymph2
Satyr2
Spirit2
Warrior2
Cat1
Centaur1
Elf1
God1
Kor1
Monk1
Noble1
Shaman1
Soldier1
Wizard1
Party6
Instant5
Sorcery2
Artifact1
Equipment1
Legends14
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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