COMMANDER · DECK
Dragon Playing Chess
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
13 cardsArtifact
3 cardsSorcery
2 cardsInstant
10 cardsLand
3 cardsSIDEBOARD16 CARDS
Creature
9 cardsEnchantment
4 cardsArtifact
1 cardInstant
2 cardsMONEY CARDS·14 CARDS·$24.95
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Creature
10 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Wall22
Plant6
Cleric2
Dragon2
Druid2
Golem2
Human2
Turtle2
Angel1
Crocodile1
Dog1
Elder1
Elemental1
Elk1
Giant1
Homunculus1
Illusion1
Merfolk1
Nightmare1
Soltari1
Spirit1
Treefolk1
Warrior1
Wizard1
Party4
Land32
Basic32
Island11
Plains11
Forest10
Enchantment14
Aura10
Nightmare1
Artifact13
Wall8
Equipment3
Golem2
Instant10
Sorcery2
Legends3
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
49 cards not in the pool
NOT IN THE POOL · 49
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