COMMANDER · DECK
Budget Bloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
13 cardsInstant
14 cardsLand
27 cardsMONEY CARDS·11 CARDS·$97.25
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Creature
2 cardsArtifact
1 cardSorcery
1 cardInstant
2 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Forest12
Swamp7
Plains5
Cave1
Desert1
Creature21
Elf5
Human5
Druid4
Shaman3
Beast2
Elemental2
Angel1
Detective1
Frog1
Fungus1
Giant1
Horror1
Knight1
Monk1
Plant1
Scout1
Snake1
Warrior1
Zombie1
Party1
Instant14
Lesson1
Sorcery13
Enchantment7
Saga1
Artifact6
Beast1
Legends4
Historic11
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
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