MetaMox
COMMANDER · DECK

Heliod

Bracket 3 · Upgraded
@WavyGravy · 2025-04-13
Heliod, Sun-Crowned
DECK $
$520.25
MYTHIC
8
RARE
34
UNCOMMON
18
COMMON
40
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

31 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

11 cards

Sorcery

2 cards

Instant

8 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
  • Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
  • Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
101411721331044526+
COLOR
W: 64 pipsC: 94 pips
TYPES
Land38
Nonbasic6
Basic32
Plains32
Creature32
Human14
Cleric12
Soldier6
Angel5
Spirit2
Bat1
Bird1
Cat1
Construct1
Demigod1
Dragon1
God1
Halfling1
Horse1
Knight1
Monk1
Noble1
Nomad1
Peasant1
Phyrexian1
Rabbit1
Rhino1
Vampire1
Party12
Artifact13
Construct1
Human1
Soldier1
Enchantment11
Aura1
Class1
Demigod1
God1
Human1
Soldier1
Instant8
Sorcery2
Planeswalker1
Ajani1
Legends11
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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