COMMANDER · DECK
Anti-Vemon
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
11 cardsArtifact
22 cardsSorcery
5 cardsInstant
10 cardsLand
19 cardsMONEY CARDS·49 CARDS·$378.12
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Creature
10 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
1 cardInstant
4 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Plains17
Adventure1
Human1
Planet1
Saga1
Town1
Urza's1
Warlock1
Artifact24
Equipment15
God1
Robot1
Creature17
Human6
Knight4
Kor4
Artificer2
Soldier2
Warrior2
Advisor1
Angel1
Cleric1
Dwarf1
Equipment1
Giant1
God1
Hero1
Horror1
Nomad1
Phyrexian1
Rebel1
Robot1
Symbiote1
Warlock1
Outlaws1
Party3
Enchantment12
Aura7
Saga1
Urza's1
Instant12
Sorcery6
Adventure1
Town1
Legends17
Historic34
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Lock
- Prevent all damage that would be dealt to you
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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