COMMANDER · DECK
Captive Kingpin Alpha
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
50 cardsEnchantment
13 cardsArtifact
3 cardsLand
11 cardsMONEY CARDS·14 CARDS·$42.80
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Planeswalker
1 cardCreature
8 cardsEnchantment
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature51
Human15
Shaman11
Devil5
Goblin5
Vampire4
Wizard4
Demon3
Warrior3
Archer2
Berserker2
Dragon2
Elf2
Lizard2
Noble2
Rogue2
Soldier2
Sorcerer2
Zombie2
Adventure1
Bat1
Beast1
Construct1
Dog1
Eldrazi1
Giant1
Gremlin1
Knight1
Minotaur1
Nightmare1
Orc1
Skeleton1
Thrull1
Treasure1
Outlaws2
Party9
Land30
Nonbasic9
Basic21
Mountain12
Swamp12
Desert1
Gate1
Enchantment13
Aura4
Artifact5
Construct1
Dog1
Equipment1
Treasure1
Planeswalker3
Chandra1
Nixilis1
Tibalt1
Instant1
Adventure1
Dragon1
Legends9
Historic14
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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