MetaMox
COMMANDER · DECK
2021-11-22
Phenax, God of Deception
DECK $
$505.50
MYTHIC
9
RARE
35
UNCOMMON
22
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

23 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

12 cards

Instant

12 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101172173748556+
COLOR
U: 49 pipsB: 46 pipsC: 104 pips
TYPES
Land35
Nonbasic12
Basic23
Swamp13
Island12
Gate1
Creature24
Human4
Crab3
Horror3
Shapeshifter3
Zombie3
Rogue2
Wizard2
Advisor1
Dauthi1
Fish1
God1
Knight1
Leviathan1
Lhurgoyf1
Phyrexian1
Plant1
Specter1
Spirit1
Vampire1
Outlaws2
Party4
Instant12
Sorcery12
Enchantment11
Aura2
Curse1
God1
Horror1
Saga1
Artifact7
Planeswalker1
Ashiok1
Legends9
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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