COMMANDER · DECK
Copy of - najeela
Bracket 4 · Optimized2020-07-05
DECK $
$415.32
MYTHIC
16
RARE
31
UNCOMMON
24
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
7 cardsInstant
8 cardsLand
21 cardsMONEY CARDS·49 CARDS·$319.66
Sign in to save your threshold.
Planeswalker
2 cardsCreature
16 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
5 cardsInstant
8 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository — Bracket 4, early two-card combo, with no mana to spend
- Breath of Fury + Samut, Voice of Dissent + Najeela, the Blade-Blossom — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Garna, the Bloodflame + Najeela, the Blade-Blossom — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Forest4
Island4
Mountain4
Plains4
Swamp3
Creature32
Warrior23
Human15
Elf3
God3
Orc3
Avatar1
Azra1
Bird1
Cat1
Dryad1
Giant1
Nymph1
Ogre1
Phyrexian1
Rogue1
Shapeshifter1
Wizard1
Zombie1
Outlaws1
Party25
Enchantment11
God2
Aura1
Dryad1
Nymph1
Artifact10
Equipment2
Avatar1
Phyrexian1
Shapeshifter1
Instant8
Sorcery7
Arcane1
Planeswalker2
Elspeth1
Venser1
Legends20
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control