COMMANDER · DECK
Obosh reasonable upgrades
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
19 cardsInstant
9 cardsLand
10 cardsMONEY CARDS·24 CARDS·$59.01
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Creature
8 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
5 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Mountain14
Swamp14
Gate1
Creature21
Goblin4
Human4
Warrior3
Elemental2
Hellion2
Horror2
Berserker1
Construct1
Devil1
Dinosaur1
Drone1
Dwarf1
Eldrazi1
Giant1
Gremlin1
Insect1
Knight1
Noble1
Pirate1
Shaman1
Outlaws1
Party3
Sorcery19
Artifact10
Construct1
Instant9
Enchantment6
Aura1
Legends4
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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