COMMANDER · DECK
Narset, Enlightened Exile (Budget 70€)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
14 cardsInstant
11 cardsLand
24 cardsMONEY CARDS·34 CARDS·$126.52
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Creature
11 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
6 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Island6
Plains6
Mountain5
Creature17
Human11
Wizard8
Monk3
Shaman3
Bird2
Cat1
Cleric1
Dwarf1
Efreet1
Merfolk1
Rebel1
Rogue1
Outlaws1
Party10
Sorcery14
Artifact13
Human1
Wizard1
Instant12
Enchantment11
Aura1
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite copies of one instant or sorcery
- Infinite magecraft triggers
ALSO NEEDS
Instant or Sorcery that untaps a Creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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