MetaMox
COMMANDER · DECK

Superwizards

Bracket 3 · Upgraded
2016-01-18
ONLY 99 CARDSNO COMMANDER
DECK $
$305.85
MYTHIC
12
RARE
33
UNCOMMON
25
COMMON
30
MAIN99 CARDS

Planeswalker

9 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

15 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

5 cards

Land

12 cards
SIDEBOARD1 CARD

Creature

1 card
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
  • Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 2
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
49 cards not in the pool
NOT IN THE POOL · 49
NAMECOSTTYPEPRICE
CURVE
0071122133114125106+
COLOR
U: 60 pipsR: 28 pipsC: 147 pips
TYPES
Land34
Nonbasic10
Basic24
Island13
Mountain13
Creature28
Wizard25
Human14
Dragon2
Merfolk2
Phyrexian2
Avatar1
Goblin1
God1
Horror1
Minotaur1
Shapeshifter1
Sorcerer1
Sphinx1
Vedalken1
Zombie1
Party25
Artifact18
Equipment3
Phyrexian2
Horror1
Minotaur1
Shapeshifter1
Sorcerer1
Wizard1
Planeswalker9
Chandra1
Dack1
Jace1
Koth1
Ral1
Sarkhan1
Tamiyo1
Teferi1
Tezzeret1
Enchantment8
Aura3
God1
Instant5
Sorcery1
Legends16
Historic34
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite blue manaInfinite mana permanents you control can produce
Infinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite blue manaInfinite mana permanents you control can produce
Infinite colored manaInfinite untap of artifacts and creatures
Infinite red manaInfinite mana permanents you control can produce
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite mana permanents you control can produceInfinite red mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Group
Color
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