MetaMox
COMMANDER · DECK

Arixmethes + Keruga $50 Budget EDH

Bracket 4 · Optimized
2020-04-12
101 CARDS (LIMIT 100)
DECK $
$155.12
MYTHIC
5
RARE
34
UNCOMMON
45
COMMON
43
COMMAND2 CARDS
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

9 cards

Instant

12 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Freed from the Real + Gyre Engineer: early arguably two-card combo, with no mana to spend
  • Freed from the Real + Ley Weaver: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 5
CURVE
00010228316475126+
COLOR
U: 54.5 pipsG: 39.5 pipsC: 181 pips
TYPES
Land36
Nonbasic10
Basic26
Island14
Forest12
Gate1
Creature26
Beast4
Kraken4
Wizard4
Elf3
Human3
Dinosaur2
Druid2
Giant2
Leviathan2
Merfolk2
Adventure1
Bear1
Cleric1
Eldrazi1
Elemental1
Hippo1
Lizard1
Octopus1
Scout1
Serpent1
Shaman1
Shapeshifter1
Soldier1
Vedalken1
Party5
Enchantment13
Aura8
Cartouche1
Human1
Saga1
Serpent1
Wizard1
Instant12
Sorcery11
Adventure1
Arcane1
Giant1
Artifact5
Equipment3
Planeswalker2
Kiora2
Legends10
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
View