COMMANDER · DECK
Vanilla
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
24 cardsEnchantment
15 cardsArtifact
2 cardsSorcery
15 cardsInstant
4 cardsLand
1 cardSIDEBOARD7 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
1 cardSorcery
2 cardsInstant
1 cardMONEY CARDS·14 CARDS·$28.22
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Creature
1 cardEnchantment
6 cardsArtifact
1 cardSorcery
3 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Basic37
Forest37
Creature25
Bear5
Warrior5
Beast4
Druid3
Elf3
Centaur2
Dinosaur2
Elemental2
Wurm2
Adventure1
Giant1
Horror1
Human1
Phyrexian1
Ranger1
Scout1
Spirit1
Treefolk1
Troll1
Party5
Enchantment16
Aura5
Giant1
Sorcery16
Adventure1
Arcane1
Druid1
Treefolk1
Instant4
Artifact2
Legends2
Historic3
LAND PROBABILITY
37 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.4%
TURN 537.1%
TURN 659.2%
TURN 776.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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