COMMANDER · DECK
Burn The World
Bracket 4 · Optimized2016-11-02
DECK $
$399.48
MYTHIC
10
RARE
37
UNCOMMON
16
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
24 cardsArtifact
11 cardsSorcery
10 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·42 CARDS·$304.38
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Creature
11 cardsEnchantment
19 cardsArtifact
9 cardsSorcery
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 4
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Basic36
Mountain18
Swamp18
Enchantment25
Aura1
God1
Artifact17
Golem3
Equipment2
Angel1
Construct1
Elk1
Phyrexian1
Creature16
Demon4
Golem3
Eldrazi2
Angel1
Beast1
Construct1
Dragon1
Elk1
God1
Human1
Nightmare1
Phyrexian1
Shaman1
Zombie1
Sorcery10
Eldrazi1
Instant3
Legends4
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers