COMMANDER · DECK
scry
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
12 cardsInstant
13 cardsLand
15 cardsMONEY CARDS·12 CARDS·$52.54
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Creature
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Island12
Forest10
Cave2
Gate2
Desert1
Creature27
Elf7
Wizard5
Scout3
Bird2
Sphinx2
Vedalken2
Adventure1
Chimera1
Construct1
Dinosaur1
Djinn1
Dragon1
Druid1
Elemental1
Faerie1
Human1
Moonfolk1
Noble1
Pilot1
Shark1
Snake1
Starfish1
Turtle1
Wall1
Walrus1
Warrior1
Party6
Artifact13
Food3
Equipment2
Bird1
Clue1
Construct1
Moonfolk1
Walrus1
Wizard1
Instant13
Sorcery13
Adventure1
Arcane1
Dragon1
Enchantment5
Aura2
Sphinx1
Legends1
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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