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COMMANDER · DECK

Looter Shooter

Bracket 3 · Upgraded
2020-04-24
102 CARDS (LIMIT 100)
DECK $
$345.32
MYTHIC
10
RARE
59
UNCOMMON
49
COMMON
58
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

6 cards

Artifact

18 cards

Sorcery

11 cards

Instant

12 cards

Land

16 cards
MONEY CARDS·65 CARDS·$246.17
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Planeswalker

2 cards

Creature

15 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

8 cards

Instant

13 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00411922031044566+
COLOR
U: 54 pipsR: 15 pipsC: 133 pips
TYPES
Land38
Nonbasic14
Basic24
Island15
Mountain12
Desert1
Artifact19
Equipment3
Horror1
Phyrexian1
Wizard1
Creature16
Wizard6
Human3
Illusion3
Dragon2
Faerie2
Horror2
Rogue2
Squid2
Warrior2
Merfolk1
Minotaur1
Phyrexian1
Sphinx1
Vedalken1
Zombie1
Outlaws2
Party10
Instant12
Sorcery11
Enchantment6
Aura1
Planeswalker1
Narset1
Legends8
Historic26
LAND PROBABILITY
38 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.9%
TURN 538.1%
TURN 660.3%
TURN 776.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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