COMMANDER · DECK
Nom Nom Nom
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
1 cardArtifact
6 cardsSorcery
11 cardsInstant
9 cardsLand
33 cardsMONEY CARDS·41 CARDS·$202.62
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Creature
16 cardsEnchantment
1 cardArtifact
5 cardsSorcery
5 cardsInstant
2 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic30
Basic10
Forest11
Mountain10
Swamp8
Cave1
Planet1
Creature32
Insect6
Beast4
Druid4
Human4
Elf3
Shaman3
Snake3
Elemental2
Monk2
Noble2
Scout2
Warrior2
Assassin1
Cleric1
Devil1
Dragon1
Frog1
Goblin1
God1
Horror1
Kavu1
Leviathan1
Lizard1
Minotaur1
Nightmare1
Pilot1
Villain1
Zombie1
Outlaws1
Party3
Sorcery12
Instant9
Lesson1
Artifact8
Spacecraft2
Beast1
Enchantment1
Legends15
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS24 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
+ 43 CARDS NOT IN PRECON
+ Abrade+ Assassin's Trophy+ Avenger of Zendikar+ Azusa, Lost but Seeking+ Bala Ged Recovery // Bala Ged Sanctuary+ Bolas's Citadel+ Commercial District+ Conduit of Worlds+ Crop Rotation+ Cycle of Renewal+ Dragonskull Summit+ Echoing Deeps+ Exploration+ Famished Worldsire+ Field of the Dead+ Glacial Chasm+ Hew the Entwood+ Icetill Explorer+ Iridescent Vinelasher+ Kavaron, Memorial World+ Loot, Exuberant Explorer+ Lotus Cobra+ Mole Man, Moloid Master+ Perennial Behemoth+ Pitiless Carnage+ Planar Engineering+ Ramunap Excavator+ Rootbound Crag+ Rootpath Purifier+ Sakura-Tribe Elder+ Savage Lands+ Scute Swarm+ Stomping Ground+ Tannuk, Memorial Ensign+ Tectonic Edge+ Three Visits+ Undergrowth Stadium+ Vandalblast+ Wildfire+ Woodland Cemetery+ Zell Dincht+ Ziatora's Proving Ground+ Zuran Orb
- 37 PRECON CARDS NOT IN DECK
- Aftermath Analyst- Augur of Autumn- Binding the Old Gods- Centaur Vinecrasher- Cultivate- Escape to the Wilds- Eumidian Wastewaker- Formless Genesis- Gaze of Granite- Groundskeeper- Hammer of Purphoros- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Maestros Theater- Mazirek, Kraul Death Priest- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Omnath, Locus of Rage- Pest Infestation- Rakdos Charm- Rocky Tar Pit- Roiling Regrowth- Satyr Wayfinder- Skyshroud Claim- Soul of Windgrace- Sulfurous Springs- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
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