MetaMox
COMMANDER · DECK

Petty Theft And Shattered Memories Phenax

Bracket 4 · Optimized
2016-12-22
Phenax, God of Deception
101 CARDS (LIMIT 100)
DECK $
$276.78
MYTHIC
9
RARE
28
UNCOMMON
24
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

18 cards

Sorcery

7 cards

Instant

5 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Phenax, God of Deception + Undead Alchemist + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
004114215315410566+
COLOR
U: 37 pipsB: 38 pipsC: 160 pips
TYPES
Land36
Nonbasic10
Basic26
Island14
Swamp12
Gate1
Creature31
Shapeshifter5
Human4
Horror3
Wizard3
Zombie3
Eldrazi2
Rogue2
Spirit2
Avatar1
Construct1
Demon1
Dragon1
Elder1
Elk1
God1
Golem1
Leviathan1
Lhurgoyf1
Merfolk1
Noble1
Plant1
Siren1
Vedalken1
Outlaws2
Party5
Artifact21
Equipment4
Construct1
Elk1
Golem1
Sorcery7
Enchantment5
God1
Horror1
Instant5
Planeswalker1
Jace1
Legends8
Historic29
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Group
Color
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