COMMANDER · DECK
Zur , Enduring Ideal
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Enchantment
43 cardsArtifact
8 cardsSorcery
6 cardsInstant
4 cardsLand
15 cardsSIDEBOARD2 CARDS
Enchantment
2 cardsMAYBE3 CARDS
Enchantment
2 cardsSorcery
1 cardMONEY CARDS·48 CARDS·$305.24
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Enchantment
29 cardsArtifact
6 cardsSorcery
4 cardsInstant
1 cardLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment43
Aura22
Eldrazi1
Land36
Nonbasic12
Basic24
Plains14
Island11
Swamp7
Artifact8
Equipment1
Sorcery6
Instant4
Creature1
Human1
Wizard1
Party1
Legends3
Historic11
LAND PROBABILITY
36 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.5%
TURN 539.2%
TURN 661.5%
TURN 778.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
Comments · 0
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