COMMANDER · DECK
Chulane
Bracket 4 · Optimized2020-05-18
DECK $
$2,056.47
MYTHIC
12
RARE
39
UNCOMMON
18
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
48 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
4 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·46 CARDS·$1,633.67
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Planeswalker
1 cardsCreature
27 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
2 cardsInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac: early two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac — Bracket 4, early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Emiel the Blessed + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kor Skyfisher — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Emiel the Blessed — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Man-o'-War — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature49
Druid15
Elf11
Human10
Wizard5
Snake4
Elemental3
Merfolk3
Shaman3
Bird2
Monk2
Soldier2
Beast1
Cat1
Centaur1
Cleric1
Construct1
Eldrazi1
Faerie1
God1
Griffin1
Horror1
Insect1
Jellyfish1
Kor1
Plant1
Ranger1
Scout1
Sliver1
Spirit1
Treefolk1
Unicorn1
Wall1
Party6
Land30
Nonbasic21
Basic9
Forest7
Island5
Plains5
Instant9
Enchantment7
Centaur1
Elemental1
God1
Human1
Sorcery5
Artifact4
Construct1
Planeswalker2
Vivien2
Legends12
Historic15
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite mana creatures you control can produceNear-infinite storm countWin the gameNear-infinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield