COMMANDER · DECK
Alela Ideas
Bracket 4 · Optimized2020-06-04
BANNED: 1 CARD
DECK $
$1,673.98
MYTHIC
7
RARE
67
UNCOMMON
27
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
3 cardsEnchantment
15 cardsArtifact
17 cardsSorcery
9 cardsInstant
18 cardsLand
31 cardsMAYBE22 CARDS
Creature
3 cardsEnchantment
6 cardsArtifact
7 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·101 CARDS·$1,333.82
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Planeswalker
4 cardsCreature
7 cardsEnchantment
18 cardsArtifact
19 cardsSorcery
9 cardsInstant
18 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries: two-card combo, for six mana or less
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic26
Basic7
Swamp6
Plains5
Island4
Instant18
Artifact17
Equipment1
Enchantment15
Aura1
Faerie1
Sorcery9
Creature4
Wizard2
Bird1
Faerie1
Human1
Merfolk1
Rogue1
Warlock1
Outlaws2
Party3
Planeswalker4
Ashiok1
Jace1
Narset1
Teferi1
Legends9
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game