COMMANDER · DECK
Locust God
Bracket 4 · Optimized@Siegtalon
DECK $
$212.83
MYTHIC
3
RARE
30
UNCOMMON
19
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
8 cardsInstant
16 cardsLand
12 cardsMONEY CARDS·38 CARDS·$154.94
Sign in to save your threshold.
Creature
11 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
6 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- The Locust God + Curiosity + Witty Roastmaster: early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Molten Gatekeeper: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- The Locust God + Curiosity + Witty Roastmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Molten Gatekeeper — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Agate Instigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Island15
Mountain14
Creature22
Wizard6
Merfolk4
Horror3
Phyrexian3
God2
Golem2
Human2
Vedalken2
Bird1
Citizen1
Construct1
Devil1
Dragon1
Drake1
Elk1
Lizard1
Noble1
Rogue1
Squid1
Warrior1
Zombie1
Outlaws1
Party8
Artifact17
Equipment3
Phyrexian3
Golem2
Construct1
Elk1
Horror1
Vedalken1
Instant16
Sorcery8
Enchantment7
Aura1
God1
Legends9
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damageNear-infinite ETBNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite lifeloss