MetaMox
COMMANDER · DECK
2020-11-06
Zur the Enchanter
DECK $
$555.05
MYTHIC
3
RARE
39
UNCOMMON
30
COMMON
28
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

8 cards

Enchantment

24 cards

Artifact

12 cards

Sorcery

8 cards

Instant

9 cards

Land

26 cards
MONEY CARDS·54 CARDS·$430.53
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Planeswalker

1 card

Creature

7 cards

Enchantment

16 cards

Artifact

8 cards

Sorcery

5 cards

Instant

7 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0061232213544536+
COLOR
W: 30.5 pipsU: 25.5 pipsB: 13 pipsC: 104 pips
TYPES
Land37
Nonbasic23
Basic14
Island10
Plains9
Swamp5
Enchantment26
Aura10
Human1
Soldier1
Spirit1
Artifact14
Equipment2
Construct1
Juggernaut1
Creature9
Human4
Wizard3
Construct1
Giant1
Juggernaut1
Merfolk1
Rogue1
Soldier1
Spirit1
Outlaws1
Party4
Instant9
Sorcery8
Planeswalker1
Jace1
Legends3
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS9 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite damage to one opponent
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile target opponent's library
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite damage to one opponent
ALSO NEEDS
Card That Gives Indestructible
Group
Color
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