COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
12 cardsInstant
7 cardsLand
5 cardsMONEY CARDS·14 CARDS·$72.14
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Creature
4 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
1 cardBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Vampire Hexmage + Celestial Convergence: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Vampire Hexmage + Celestial Convergence — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
CURVE
COLOR
TYPES
Land38
Nonbasic3
Basic35
Swamp18
Plains17
Creature23
Cleric5
Human4
Spirit4
Ally3
Vampire3
Wall3
Shaman2
Zombie2
Archon1
Avatar1
Beast1
Cat1
Centaur1
Dragon1
Elemental1
Kor1
Plant1
Rat1
Rogue1
Scout1
Warrior1
Outlaws1
Party7
Artifact13
Sorcery12
Enchantment8
Aura1
Spirit1
Instant7
Legends2
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game at the beginning of your next upkeep
Infinite lifegain triggersInfinite lifelossInfinite lifegain
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