COMMANDER · DECK
The Fool's Journey
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
2 cardsArtifact
1 cardSorcery
2 cardsLand
24 cardsMONEY CARDS·46 CARDS·$329.44
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Creature
26 cardsEnchantment
2 cardsArtifact
1 cardSorcery
2 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land55
Nonbasic22
Basic33
Forest15
Island14
Mountain14
Dryad1
Creature41
Eldrazi10
Elemental4
Golem4
Construct3
Avatar2
Beast2
Dinosaur2
Dragon2
Elder2
Kraken2
Wurm2
Alien1
Artificer1
Boar1
Cat1
Crocodile1
Dryad1
Elk1
Forest1
Frog1
God1
Mutant1
Octopus1
Phyrexian1
Plant1
Robot1
Scout1
Sloth1
Spirit1
Turtle1
Tyranid1
Warlock1
Outlaws1
Artifact10
Golem4
Construct3
Cat1
Dragon1
Equipment1
Phyrexian1
Robot1
Enchantment3
Beast1
Room1
Sorcery2
Legends17
Historic26
LAND PROBABILITY
54 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 43.6%
TURN 512.0%
TURN 624.1%
TURN 737.9%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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