COMMANDER · DECK
Mono Blue
Bracket 4 · Optimized@astoth · 2015-11-06
ONLY 99 CARDSNO COMMANDER
DECK $
$1,045.35
MYTHIC
11
RARE
37
UNCOMMON
15
COMMON
36
POTENTIAL COMMANDERS5 OPTIONS
Azami, Lady of Scrolls·Heidar, Rimewind Master·Teferi, Mage of Zhalfir·Vendilion Clique·Venser, Shaper Savant
Creature
5 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
6 cardsInstant
11 cardsLand
8 cardsSIDEBOARD2 CARDS
Creature
1 cards—
1 cardsNAMECOSTPRICE
×1
$0.00MONEY CARDS·44 CARDS·$826.38
Sign in to save your threshold.
Planeswalker
1 cardsCreature
15 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
4 cardsInstant
6 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 extra-turn cards — chaining turns is Bracket 4
- Archaeomancer + Crystal Shard + Time Warp: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 3
COMBOS · 6
- Archaeomancer + Crystal Shard + Time Warp — Bracket 4, infinite extra turns
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Island28
Creature30
Wizard21
Human13
Faerie4
Merfolk3
Drake2
Phyrexian2
Eldrazi1
Golem1
Horror1
Illusion1
Kraken1
Shapeshifter1
Spirit1
Vedalken1
Party21
Artifact13
Phyrexian2
Golem1
Horror1
Shapeshifter1
Instant11
Enchantment6
Sorcery6
Planeswalker1
Tamiyo1
Legends8
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control