COMMANDER · DECK
Circu, Dimir Lobotomist
Bracket 3 · Upgraded2017-09-09
DECK $
$494.20
MYTHIC
3
RARE
35
UNCOMMON
28
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
3 cardsEnchantment
16 cardsArtifact
16 cardsSorcery
12 cardsInstant
23 cardsLand
9 cardsMONEY CARDS·51 CARDS·$384.21
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Creature
2 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
12 cardsInstant
10 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic7
Basic22
Island12
Swamp12
Instant23
Artifact17
Book1
Construct1
Enchantment16
Aura1
Curse1
Sorcery12
Creature4
Construct1
Horror1
Human1
Shapeshifter1
Wizard1
Party1
Legends1
Historic18
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent