COMMANDER · DECK
Flubs the Artificer
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
7 cardsArtifact
29 cardsSorcery
2 cardsInstant
1 cardLand
29 cardsMAYBE93 CARDS
Creature
36 cardsEnchantment
5 cardsArtifact
46 cardsSorcery
1 cardInstant
1 cardLand
4 cardsMONEY CARDS·108 CARDS·$855.62
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Planeswalker
1 cardCreature
36 cardsEnchantment
5 cardsArtifact
43 cardsSorcery
3 cardsInstant
2 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact42
Assembly-worker1
Beast1
God1
Robot1
Spacecraft1
Toy1
Land38
Nonbasic26
Basic12
Mountain6
Forest5
Island4
Cave1
Planet1
Creature22
Human8
Shaman3
Artificer2
Advisor1
Assembly-worker1
Bard1
Beast1
Citizen1
Detective1
Drix1
Druid1
Dryad1
Eldrazi1
Elf1
Frog1
God1
Homunculus1
Jellyfish1
Knight1
Monk1
Nymph1
Raccoon1
Robot1
Rogue1
Scout1
Toy1
Vedalken1
Wizard1
Outlaws1
Party2
Enchantment8
Class2
Case1
Dryad1
Nymph1
Sorcery3
Instant1
Planeswalker1
Karn1
Legends13
Historic53
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands
- Destroy all noncreature permanents with mana value 0
- Destroy all lands that enter the battlefield
- Destroy all noncreature permanents with mana value 0 upon entering
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Activated abilities of permanents your opponents control can't be activated
- Activated abilities can't be activated
- Lock
- Mass Land Denial
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite blue mana
- Infinite green mana
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite colorless mana
Bracket 3
locks the table
- Gain control of all permanents an opponent controls during each of your turns
- Lock
- Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite colorless mana
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Return all permanents target opponent owns to their hand
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 30 cards not in the pool
BANNED · 2
NOT IN THE POOL · 30
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