MetaMox
COMMANDER · DECK
@snugs_exe · 2025-10-06
Flubs, the Fool
DECK $
$1,098.22
MYTHIC
28
RARE
88
UNCOMMON
42
COMMON
35
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

21 cards

Enchantment

7 cards

Artifact

29 cards

Sorcery

2 cards

Instant

1 card
NAMECOSTPRICE

Land

29 cards
MAYBE93 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

46 cards
NAMECOSTPRICE

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE

Land

4 cards
MONEY CARDS·108 CARDS·$855.62
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Planeswalker

1 card

Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

43 cards
NAMECOSTPRICE

Sorcery

3 cards

Instant

2 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811621631343556+
COLOR
U: 13 pipsR: 14 pipsG: 12 pipsC: 157 pips
TYPES
Artifact42
Assembly-worker1
Beast1
God1
Robot1
Spacecraft1
Toy1
Land38
Nonbasic26
Basic12
Mountain6
Forest5
Island4
Cave1
Planet1
Creature22
Human8
Shaman3
Artificer2
Advisor1
Assembly-worker1
Bard1
Beast1
Citizen1
Detective1
Drix1
Druid1
Dryad1
Eldrazi1
Elf1
Frog1
God1
Homunculus1
Jellyfish1
Knight1
Monk1
Nymph1
Raccoon1
Robot1
Rogue1
Scout1
Toy1
Vedalken1
Wizard1
Outlaws1
Party2
Enchantment8
Class2
Case1
Dryad1
Nymph1
Sorcery3
Instant1
Planeswalker1
Karn1
Legends13
Historic53
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands
  • Destroy all noncreature permanents with mana value 0
  • Destroy all lands that enter the battlefield
  • Destroy all noncreature permanents with mana value 0 upon entering
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Activated abilities of permanents your opponents control can't be activated
  • Activated abilities can't be activated
  • Lock
  • Mass Land Denial
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite blue mana
  • Infinite green mana
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colorless mana
Bracket 3
locks the table
  • Gain control of all permanents an opponent controls during each of your turns
  • Lock
  • Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite colorless mana
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Return all permanents target opponent owns to their hand
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain triggers
Group
Color
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