COMMANDER · DECK
Im simic
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
20 cardsArtifact
5 cardsSorcery
6 cardsInstant
13 cardsLand
11 cardsMONEY CARDS·28 CARDS·$151.13
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Creature
7 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
2 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Forest16
Island14
Enchantment23
Aura17
Dryad1
Eldrazi1
Fish1
Horse1
Spirit1
Creature19
Human5
Wizard4
Faerie2
Spirit2
Beast1
Drake1
Druid1
Dryad1
Elf1
Fish1
Horse1
Merfolk1
Ouphe1
Phyrexian1
Rhino1
Rogue1
Scout1
Shapeshifter1
Soldier1
Warrior1
Changeling1
Outlaws1
Party6
Instant13
Sorcery6
Artifact5
Equipment2
Legends4
Historic8
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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