MetaMox
COMMANDER · DECK

Jolene

Bracket 4 · Optimized
@Yaboyspicynoodlez · 2025-02-12
DECK $
$2,761.73
MYTHIC
15
RARE
46
UNCOMMON
17
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

12 cards

Sorcery

7 cards

Instant

8 cards

Land

22 cards
MONEY CARDS·63 CARDS·$2,199.32
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Creature

22 cards

Enchantment

8 cards

Artifact

10 cards

Sorcery

6 cards

Instant

6 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
101011621536465106+
COLOR
R: 42 pipsG: 27 pipsC: 139 pips
TYPES
Land35
Nonbasic20
Basic15
Mountain12
Forest9
Creature29
Human8
Dragon7
Pirate3
Warrior3
Artificer2
Elf2
Goblin2
Assembly-worker1
Barbarian1
Bard1
Beast1
Berserker1
Citizen1
Devil1
Dinosaur1
Druid1
Dwarf1
Elder1
Elemental1
Food1
Hydra1
Knight1
Monkey1
Orc1
Rogue1
Scout1
Shaman1
Tiefling1
Outlaws4
Party4
Artifact16
Equipment4
Assembly-worker1
Food1
Knight1
Enchantment9
Aura1
Class1
Saga1
Instant8
Sorcery7
Legends14
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Group
Color
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