COMMANDER · DECK
Copy of - Arm for Battle
COMMAND1 CARD
Creature
1 cardMAIN105 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
1 cardArtifact
26 cardsSorcery
7 cardsInstant
11 cardsLand
14 cardsSIDEBOARD14 CARDS
Creature
10 cardsArtifact
2 cardsInstant
2 cardsMAYBE13 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
1 cardInstant
3 cardsMONEY CARDS·54 CARDS·$215.60
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Creature
16 cardsEnchantment
3 cardsArtifact
22 cardsSorcery
2 cardsInstant
6 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic13
Basic26
Plains17
Mountain9
Equipment1
Artifact27
Equipment20
Myr1
Creature22
Human11
Knight4
Soldier4
Warrior4
Kor3
Angel2
Artificer2
Cat2
Cleric2
Advisor1
Barbarian1
Dwarf1
Giant1
Goblin1
Myr1
Scout1
Shaman1
Party6
Instant14
Sorcery7
Enchantment1
Planeswalker1
Nahiri1
Legends18
Historic39
LAND PROBABILITY
38 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.5%
TURN 541.0%
TURN 663.5%
TURN 779.6%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
Comments · 0
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