COMMANDER · DECK
Feldon Fun
Bracket 4 · Optimized2016-07-14
106 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,302.27
MYTHIC
18
RARE
36
UNCOMMON
17
COMMON
36
POTENTIAL COMMANDERS5 OPTIONS
Feldon of the Third Path·Daretti, Scrap Savant·Kiki-Jiki, Mirror Breaker·Purphoros, God of the Forge·Squee, Goblin Nabob
Planeswalker
1 cardsCreature
4 cardsMAIN106 CARDS
Planeswalker
3 cardsCreature
34 cardsEnchantment
1 cardsArtifact
23 cardsSorcery
10 cardsInstant
1 cardsLand
7 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$1,027.71
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Planeswalker
2 cardsCreature
16 cardsEnchantment
1 cardsArtifact
17 cardsSorcery
5 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Blightsteel Colossus + Blade of Selves: early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Blightsteel Colossus + Blade of Selves — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Worldgorger Dragon — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact35
Construct6
Equipment4
Golem2
Phyrexian2
Bird1
Book1
Elk1
Myr1
Shapeshifter1
Wurm1
Creature35
Dragon7
Goblin7
Construct6
Golem2
Human2
Phyrexian2
Warrior2
Wizard2
Artificer1
Avatar1
Beast1
Bird1
Eldrazi1
Elemental1
Elk1
Giant1
God1
Incarnation1
Myr1
Nightmare1
Rogue1
Shaman1
Shapeshifter1
Wurm1
Outlaws1
Party5
Land33
Nonbasic6
Basic27
Mountain27
Sorcery10
Eldrazi1
Planeswalker3
Chandra1
Daretti1
Tibalt1
Enchantment2
God1
Instant1
Legends7
Historic41
LAND PROBABILITY
33 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.0%
TURN 552.0%
TURN 674.3%
TURN 787.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Infinite mana lands you control can produceInfinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produce
Infinite ETBInfinite LTBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce