MetaMox
COMMANDER · DECK
2016-07-14
106 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,302.27
MYTHIC
18
RARE
36
UNCOMMON
17
COMMON
36
MAIN106 CARDS

Planeswalker

3 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

1 cards
NAMECOSTPRICE

Artifact

23 cards

Sorcery

10 cards

Instant

1 cards
NAMECOSTPRICE

Land

7 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·45 CARDS·$1,027.71
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Planeswalker

2 cards

Creature

16 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

17 cards

Sorcery

5 cards

Instant

1 cards
NAMECOSTPRICE

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Blightsteel Colossus + Blade of Selves: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Metalworker: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
006110217394115206+
COLOR
R: 55 pipsC: 262 pips
TYPES
Artifact35
Construct6
Equipment4
Golem2
Phyrexian2
Bird1
Book1
Elk1
Myr1
Shapeshifter1
Wurm1
Creature35
Dragon7
Goblin7
Construct6
Golem2
Human2
Phyrexian2
Warrior2
Wizard2
Artificer1
Avatar1
Beast1
Bird1
Eldrazi1
Elemental1
Elk1
Giant1
God1
Incarnation1
Myr1
Nightmare1
Rogue1
Shaman1
Shapeshifter1
Wurm1
Outlaws1
Party5
Land33
Nonbasic6
Basic27
Mountain27
Sorcery10
Eldrazi1
Planeswalker3
Chandra1
Daretti1
Tibalt1
Enchantment2
God1
Instant1
Legends7
Historic41
LAND PROBABILITY
33 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.0%
TURN 552.0%
TURN 674.3%
TURN 787.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Infinite mana lands you control can produceInfinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produce
Infinite ETBInfinite LTBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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