COMMANDER · DECK
I Put A Spell On You, And Now You’re Mine!
Bracket 4 · Optimized2018-10-18
ONLY 99 CARDSNO COMMANDER
DECK $
$404.21
MYTHIC
2
RARE
47
UNCOMMON
21
COMMON
28
MAIN99 CARDS
Creature
1 cardsEnchantment
53 cardsArtifact
7 cards—
1 cardsNAMECOSTPRICE
×1
$0.00Land
17 cardsMONEY CARDS·43 CARDS·$309.74
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Creature
1 cardsEnchantment
37 cardsArtifact
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
- Enchanted Evening + Aura Thief: mass land denial
- 2 game changers — Brackets 1 and 2 allow none
- Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Celestial Convergence + Solemnity — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Enchantment53
Aura2
Curse1
Land37
Nonbasic14
Basic23
Swamp12
Island10
Plains9
Artifact8
Creature1
Illusion1
Historic8
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock