COMMANDER · DECK
Bunny Bunny Bunny Bunny
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
20 cardsInstant
11 cardsLand
10 cardsMONEY CARDS·4 CARDS·$12.04
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Creature
1 cardArtifact
1 cardSorcery
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land31
Nonbasic8
Basic23
Forest14
Plains11
Gate1
Creature25
Elf5
Human4
Ranger3
Fungus2
Rogue2
Shaman2
Wizard2
Avatar1
Barbarian1
Boar1
Cat1
Centaur1
Cleric1
Construct1
Dinosaur1
Dog1
Dragon1
Drone1
Druid1
Eldrazi1
Elemental1
Gnome1
Insect1
Nomad1
Ooze1
Orc1
Scout1
Soldier1
Spirit1
Outlaws2
Party5
Sorcery20
Instant11
Enchantment9
Aura7
Cartouche1
Artifact5
Equipment4
Construct1
Legends1
Historic6
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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