COMMANDER · DECK
Braids
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
14 cardsInstant
8 cardsLand
2 cardsMONEY CARDS·29 CARDS·$111.70
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Creature
10 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
4 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic1
Basic32
Swamp32
Creature23
Phyrexian4
Rat4
Human3
Demon2
Elf2
Rogue2
Thopter2
Wizard2
Zombie2
Cleric1
Faerie1
Horror1
Insect1
Myr1
Nightmare1
Noble1
Shaman1
Spellshaper1
Thrull1
Vampire1
Warlock1
Wurm1
Outlaws3
Party5
Artifact17
Thopter2
Book1
Insect1
Myr1
Sorcery14
Enchantment9
Aura1
Instant8
Legends6
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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