COMMANDER · DECK
Tresserhorm
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
3 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
19 cardsInstant
19 cardsLand
26 cardsMONEY CARDS·63 CARDS·$377.26
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Creature
3 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
13 cardsInstant
18 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Island9
Swamp8
Mountain6
Instant20
Eldrazi1
Sorcery19
Artifact16
Equipment4
Book1
Enchantment5
Aura4
Creature4
Incarnation2
Goblin1
Warrior1
Zombie1
Party1
Legends3
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
Comments · 0
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