MetaMox
COMMANDER · DECK
2021-10-21
Phenax, God of Deception
ONLY 99 CARDSILLEGAL: 1 CARD
DECK $
$314.76
MYTHIC
7
RARE
27
UNCOMMON
27
COMMON
38
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

4 cards

Creature

20 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

14 cards

Instant

16 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0071212183849576+
COLOR
U: 56 pipsB: 37 pipsC: 126 pips
TYPES
Land28
Nonbasic8
Basic20
Island11
Swamp11
Desert3
Gate1
Creature21
Horror3
Human3
Crab2
Illusion2
Leviathan2
Rogue2
Wall2
Wizard2
Avatar1
Eldrazi1
Fish1
God1
Knight1
Lhurgoyf1
Merfolk1
Plant1
Spirit1
Thopter1
Turtle1
Outlaws2
Party4
Instant16
Sorcery15
Avatar1
Artifact13
Book1
Thopter1
Wall1
Enchantment6
Aura1
Curse1
God1
Planeswalker4
Jace2
Ashiok1
Liliana1
Legends8
Historic21
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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