COMMANDER · DECK
Xtx Gitrog
Bracket 4 · Optimized2016-04-22
ONLY 99 CARDSNO COMMANDER
DECK $
$389.30
MYTHIC
10
RARE
31
UNCOMMON
23
COMMON
36
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
11 cardsInstant
5 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·35 CARDS·$295.07
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Creature
15 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land39
Nonbasic19
Basic20
Forest11
Swamp10
Dryad1
Creature32
Human5
Druid4
Elf4
Centaur3
Imp3
Shaman3
Zombie3
Insect2
Angel1
Avatar1
Beast1
Demon1
Dog1
Dryad1
Eldrazi1
Elemental1
Forest1
Hydra1
Lhurgoyf1
Monk1
Nissa1
Phyrexian1
Plant1
Scout1
Skeleton1
Snake1
Spider1
Treefolk1
Troll1
Warrior1
Wizard1
Party2
Sorcery11
Enchantment9
Centaur1
Spider1
Artifact7
Equipment2
Angel1
Instant5
Planeswalker1
Elf1
Nissa1
Scout1
Legends7
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock