COMMANDER · DECK
Witherbloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
19 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·36 CARDS·$133.14
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Creature
14 cardsEnchantment
1 cardArtifact
2 cardsSorcery
9 cardsInstant
1 cardLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Swamp11
Forest10
Adventure2
Town2
Demon1
Elemental1
Creature31
Human7
Elf6
Druid3
Shaman3
Elemental2
Horror2
Knight2
Warlock2
Adventure1
Artificer1
Bat1
Beast1
Bird1
Boar1
Demon1
Dragon1
Drone1
Elder1
Eldrazi1
Insect1
Minion1
Noble1
Phyrexian1
Plant1
Scout1
Skeleton1
Soldier1
Spider1
Squirrel1
Thopter1
Wall1
Warrior1
Outlaws2
Party1
Sorcery25
Adventure3
Town2
Eldrazi1
Human1
Knight1
Lesson1
Instant12
Artifact4
Equipment1
Thopter1
Wall1
Enchantment3
Spider1
Legends8
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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