COMMANDER · DECK
Ancient Wyrms
Bracket 4 · Optimized2018-10-04
122 CARDS (LIMIT 100)NO COMMANDER
DECK $
$253.94
MYTHIC
10
RARE
51
UNCOMMON
24
COMMON
37
MAIN122 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
18 cardsInstant
19 cardsLand
15 cardsMONEY CARDS·31 CARDS·$178.61
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Planeswalker
2 cardsCreature
15 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
6 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Mountain13
Island9
Swamp6
Creature26
Dragon19
Wizard7
Spirit4
Elder3
Human2
Eldrazi1
God1
Horror1
Nightmare1
Phyrexian1
Sphinx1
Zombie1
Party7
Instant19
Arcane3
Sorcery18
Artifact14
Horror1
Phyrexian1
Enchantment7
Aura3
Saga1
Planeswalker3
Bolas3
Legends21
Historic36
LAND PROBABILITY
36 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.4%
TURN 677.3%
TURN 789.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers