MetaMox
COMMANDER · DECK
2015-04-18
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,713.90
MYTHIC
12
RARE
47
UNCOMMON
23
COMMON
20
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN101 CARDS

Creature

6 cards

Enchantment

27 cards

Artifact

13 cards

Sorcery

11 cards

Instant

8 cards

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Zur's Weirding + Bloodchief Ascension: locks the table
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00511721331746576+
COLOR
W: 35 pipsU: 19 pipsB: 28 pipsC: 141 pips
TYPES
Land36
Nonbasic23
Basic13
Swamp9
Plains6
Island4
Enchantment28
God1
Artifact16
Elk1
Golem1
Sphinx1
Sorcery11
Instant8
Creature6
Elk1
Giant1
God1
Golem1
Sphinx1
Spirit1
Legends4
Historic19
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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