MetaMox
COMMANDER · DECK

azusa

Bracket 4 · Optimized
@akrwen · 2025-02-02
Azusa, Lost but Seeking
DECK $
$811.99
MYTHIC
11
RARE
47
UNCOMMON
22
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

10 cards

Instant

6 cards

Land

43 cards
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$636.83
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Planeswalker

1 cards

Creature

16 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

4 cards

Instant

6 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • and 21 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 24
CURVE
2091122103542586+
COLOR
G: 49 pipsC: 108 pips
TYPES
Land51
Nonbasic43
Basic8
Forest10
Cave4
Desert2
Urza's2
Dryad1
Gate1
Saga1
Creature21
Elf5
Beast3
Eldrazi2
Human2
Snake2
Centaur1
Chimera1
Citizen1
Cleric1
Detective1
Druid1
Dryad1
Elemental1
Forest1
Fungus1
Halfling1
Hydra1
Insect1
Monk1
Plant1
Scout1
Shaman1
Sloth1
Spirit1
Warrior1
Party2
Sorcery10
Eldrazi1
Enchantment9
Aura1
Case1
Centaur1
Room1
Saga1
Urza's1
Artifact6
Beast1
Instant6
Eldrazi1
Planeswalker1
Ugin1
Legends8
Historic15
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite colored manaInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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